Learning, Adopting, Improving, Performing – The metric model to use; by Toby Beresford

The Learning Adopting Improving Performing (LAIP) model provides a new tool for categorising personal analytics metrics according to the maturity of the behaviour. This allows program managers to channel behaviour adoption appropriate to business priorities and the current status of the individual and cohort.

The model stems from a collaboration between  Ben Martin and myself when looking at metrics to encourage effective social selling practices.

Anyone creating a personal analytics program may find it a helpful tool when evaluating which metrics to include, when to include them and how to weight them.

The LAIP Model

In our LAIP model, maturity of a behaviour is evaluated along two axes:

  • how established is the behaviour?  has it become a habit?
  • how much value does the behaviour drive? is it worthwhile?

Based on these two axes we can create a boston matrix and into each quadrant we can categorise our metrics.

laip-model-1

Learning

The player is learning the new behaviour and associated tools / processes.

Adoption

The player is seeking to create a regular habit around the new behaviour.

Improving

The player already has a habit but seeks to derive more value from the existing behaviour.

Performance

The player is seeking to achieve higher performance in the adopted behaviour.

Worked Example

Let’s apply this model in the context of an inside sales team looking to drive telephone calls off the back of cold (unsolicited) emails.

Say for example I have the following metrics which I am tracking for each of my sales reps:

  • Total emails sent  (Learning)
  • 20  emails sent per day (Adopting)
  • Responses per email ratio  (Improving)
  • Number of telephone calls arranged (Performing)

laip-model-worked-example-1

Number of cold emails sent is a  Learning metric because it is relatively simple. Sending out emails is a new behaviour and for now I just want to track the total number I’ve sent. This helps me as I get going with sending out those cold emails.

Once I’ve got the hang of sending emails I might want to tighten up the metric so I can be sure I adopt the behaviour I want which is to send 20 each day. So a ratio formula – number of cold emails / day with a goal (20) is a real Adopting metric. This helps me adopt the behaviour I want to achieve.

My Performing metric, in this case, has nothing to do with the underlying behaviour but all to do with the value I am hoping to achieve with my cold emailing behaviour – which is telephone calls with a real lead. So here my metric is number of telephone calls I’ve arranged.  Over time I can make this more sophisticated, perhaps calls per month, per week and so on.

Finally there is a chance that I develop my cold emailing behaviour but it isn’t driving the value that I want. In this case I need to consider anImproving metric – a ratio of email responses to those sent out. This looks at the quality of the emails in terms of who I sent them to and their content. An improving metric assumes that the behaviour is established but is not driving value.

Handling misfit metrics

Like any model, the LAIP model can only offer an approximate view on reality – inevitably there will be some metrics that seem to fit into more than one category or no category at all. The expectation in this case is that the manager will provide a “best fit” assessment when plotting metrics on the matrix.

Conclusion

Overall this model offers gamification gurus a way of categorising metrics, particularly useful in multi-metric scoring systems where scores from multiple behaviours are composited into a single score.

By categorising the metrics,  the program manager can ensure that the personal analytics dashboard is aligned to the current business goals for the individual or current cohort. The program manager does this by weighting and prioritising metrics within the overall score algorithm.

Employee Recognition Through Gamification

The IBM Connections ecosystem gets better and better! Check out this employee recognition system. This is being rolled out to Connections customers today. Could this drive better motivation and engagement with your employees?

The Hive is social recognition program that changes how you motivate and retain employees, how your company celebrates success, and how you reinforce your corporate culture and values.

What are your thoughts?

Gamification: Unlocking hidden collaboration potential

By Tim Royle, Guest Blogger, Executive Director, ISW

“If you can measure it you can improve it” is an old business adage that is easily applied to performance criteria such as manufacturing output levels or sales quotas. But, how can you apply measurement metrics to the more subjective sciences of collaboration and business success? Simple, the answer is “gamification.”

The following chart assumes an organizational performance level of 30 percent. By encouraging users to adopt social software through gamification, we have the opportunity to improve performance and drive bottom-line returns.

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What is gamification?

Gamification is the application of game design techniques to business processes aimed at encouraging user adoption and participation. This is typically achieved by:

  • Achievement badges
  • Achievement levels
  • Reward systems
  • Leader boards

Why gamification?

The reasons are:

  • Gamification has the potential to unlock wasted talent and streamline business processes through enhanced collaboration.
  • Work processes rely increasingly on interacting with colleagues, partners, and customers in social networks; to manage performance, new performance management metrics are needed.
  • Younger and older generations are now more engaged in playing online games and they identify with gamification and reward systems..
  • The gamification of business objectives and their breakdown into key performance indicators provides a new way for organizations to drive performance improvement.

The term gamification in some way perhaps trivializes what we are trying to achieve. Take the point of view of an inflexible or unprogressive manager: “I don’t want our people playing games on work time!” This is the same person who objected to the introduction of instant messaging saying “I don’t want our people chatting and wasting time.” The benefits of instant messaging, presence awareness, and screenshare are now universally acknowledged. So, nothing is new here, other than gamification, which simply faces the technology adoption curve.

How do we get started with gamification?

Go to gamification.org and to the gamification blog (gamification.co), which also provides useful reference material. IBM Connections users can visit kudosbadges.com site.

Having decided that the idea of implementing social software makes sense, next ensure that your social software strategy includes ways of measuring and rewarding users for their participation. The alignment of collaboration goals with business objectives is key. Having gamified collaboration goals, any business process can be similarly gamified.

For example, a marketing/sales process could be engineered in the following way: 500 letters – Direct Mail Badge

500 follow up phonecalls – Telemarketing Badge

50 meetings – Meeting Badge

20 proposals – Proposal Badge

1 order – Sales Badge

5 orders – Sales Guru Badge

The measurement of performance across this simple sales/marketing process may draw on data from disparate systems. For example, if the organization uses SAP, the lodgement of a purchase order attributable to the sales person will click the counter on the user’s Sales Badge. The integration of these systems is achieved through a gamification engine that displays progress in the place where it’s most needed, the social portal:

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Organizations that are invested in business process management, Balanced Scorecard, or Six Sigma principles will have a head start in that much of the performance metrics for gamification will already be in place.

2012 gamification predictions

These are several predictions:

  • Organizations will embrace gamification.
  • Gamification will continue to thrive in the social software space.
  • Gamification will penetrate all business processes and systems.

Summary

Gamification offers a serious capability to improve organizational performance. Early adopters will benefit most; those who choose to be laggards will face increasing competitive pressure from those who embrace gamification and invest in the analysis of their business processes and structured measurement and reward systems.

Tim Royle is an Executive Director of ISW, Australian based IBM Premier Partner. ISW is an award-winning, pure-play IBM Business Partner that designs, implements, and supports solutions based on WebSphere, ICS, Tivoli, Rational, Information Management, and Cognos technologies. He has worked with IBM Collaboration Solutions since 1992 and has spoken at events such as Collective Intelligence, LCTY, AUSLUG, and Lotusphere. Tim is a member of the IBM Social Business social media IBM Redbooks team and spends his time focused on implementing successful social software solutions.

Tim is an IBM Redbooks Thought Leader image Read further blogs from Tim and others here

Twitter: @twroyle